Wireframing & Prototyping
Low-fidelity wireframes and clickable prototypes that let you test flows before committing development budget.
- Minutes
- To change vs days in code
- Clickable
- Real task testing
- 2-6 wk
- Typical engagement
About wireframing & prototyping
Changing a prototype takes minutes. Changing built software takes days and a deployment. Prototyping is simply the cheapest place to be wrong.
Low fidelity keeps feedback useful
Wireframes are deliberately plain. When a design looks finished, reviewers comment on colours and fonts; when it clearly is not, they engage with structure and flow — which is what needs settling at that stage.
Clickable prototypes for real testing
Static screens cannot reveal whether a flow works. We build prototypes with real navigation so users can attempt genuine tasks, which surfaces problems that reviewing screens in sequence never does.
Testing before commitment
Running usability sessions on a prototype means flow problems are found while they cost hours rather than sprints. This is the single highest-leverage step in most product projects.
What the engagement includes
Information architecture
Content structure and navigation defined before layout.
Low-fidelity wireframes
Deliberately plain layouts that invite structural feedback.
Interactive prototypes
Clickable flows supporting genuine task attempts.
Usability testing
Sessions run against the prototype with findings prioritised.
What you get
The measurable results this service is accountable for.
- Flow problems found before development starts
- Feedback focused on structure, not decoration
- Real task testing rather than screen review
- Faster iteration at a fraction of build cost
- Clearer requirements handed to developers
A process without surprises
Clear checkpoints at every stage, so you always know what is shipping and when.
- 1
Research & discovery
We learn the users, the business goals, and the constraints before proposing any visual direction.
- 2
Structure & wireframes
Information architecture and low-fidelity flows agreed before visual design begins.
- 3
Visual design & system
High-fidelity design built as a reusable system rather than a set of one-off screens.
- 4
Prototype & handoff
Interactive prototype for testing, then developer-ready specs, tokens, and assets.
What is included at each tier
Engagements scale with your stage. Every tier includes everything below it.
| What's included | Starter | Growth | Enterprise |
|---|---|---|---|
| Information architecture | Included | Included | Included |
| Wireframe set | Included | Included | Included |
| Interactive prototype | Not included | Included | Included |
| Usability testing & findings | Not included | Included | Included |
Sectors we work in
We keep wireframes deliberately plain so feedback lands on structure, which is what actually needs resolving at that stage.
Common questions
Why not go straight to high-fidelity design?
Can prototypes be used for stakeholder buy-in?
More ui/ux & graphic design services
Ready to talk about wireframing & prototyping?
- No-obligation quote
- Reply within 1 business day
- You own every asset
